Make your own free website on Tripod.com

HOME/no-frames
News Summary
Headline News

aangelr.gif (2897 bytes)max2heaven-flyin2fixed.gif (57985 bytes)aangel.gif (2932 bytes)
blkstar.gif (404 bytes)Contact Interplayblkstar.gif (404 bytes)Contact Gaming Editorsblkstar.gif (404 bytes)

Crashblkstar.gif (404 bytes)Bugs
Links/Reviews
blkstar.gif (404 bytes)Get Refundblkstar.gif (404 bytes)

"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

"Running a close second in the shovelware market is Interplay, which also takes second place (after Sierra) as The Company Who Hates Its Customers The Most" - PC Gamer Feb 99

Got Game?  Get Refund!

Last update: 08/25/98 blkstar.gif (404 bytes) Join the Crusade blkstar.gif (404 bytes) Auto-updated: 03/31/99
blkstar.gif (404 bytes)[Interplay Forum]blkstar.gif (404 bytes)
bluline.gif (11170 bytes)

Art of War: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]

The Art of War
by Sun Tzu

7) Maneuvering

  1. If you set a fully equipped army in motion in order to snatch an advantage, the chances are that you will be too late. On the other hand, to detach a flying column for the purpose involves the sacrifice of its support.
  2. Thus, if you order your men to roll up their buff-coats, and make forced moves without halting day or night, covering double the usual distance at a stretch, doing a hundred squares in order to wrest an advantage, the leaders of all your three divisions will fall into the hands of the enemy.
  3. The stronger men will be in front, the jaded ones will fall behind, and on this plan only one-tenth of your army will reach its destination.
  4. If you march fifty squares in order to outmaneuver the enemy, you will lose the leader of your first division, and only half your force will reach the goal.
  5. If you march thirty squares with the same object, two-thirds of your army will arrive.
  6. We cannot enter into alliances until we are acquainted with the designs of our neighbors.
  7. In war, practice dissimulation, and you will succeed.
  8. Whether to concentrate or to divide your troops, must be decided by circumstances.
  9. Let your rapidity be that of the wind, your compactness that of the forest.
  10. Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.
  11. Ponder and deliberate before you make a move.
  12. He will conquer who has learnt the artifice of deviation. Such is the art of maneuvering.
  13. To refrain from intercepting an enemy whose banners are in perfect order, to refrain from attacking an army drawn up in calm and confident array:--this is the art of studying circumstances.
  14. Do not pursue an enemy who simulates flight.
  15. Do not swallow bait offered by the enemy. Do not interfere with an army that is returning home.
  16. Such is the art of warfare.


If you find any errors please report them to
CaptComal@hotmail.com so they can be corrected. Thanks.
bluline.gif (11170 bytes)
acheaven-button.gif (1130 bytes)ssheaven.jpg (1394 bytes)max2heaven-button.gif (1026 bytes)age.gif (2648 bytes)
[Official Interplay M.A.X.2 Site]
[Links]

NOTE: This website is only in its preliminary stages at this time.  Any comments can be sent to CaptComal@hotmail.com

This site contains material that is copyright (c) 1998, Interplay Productions. All rights reserved.