"How in the hell could Interplay release
a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody
care?" - PC Gamer Nov 98
"Running a close second in the
shovelware market is Interplay, which also takes second place (after Sierra) as The
Company Who Hates Its Customers The Most" - PC Gamer Feb 99
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Last update: 08/25/98 Join the Crusade
Art of War:            
by Sun Tzu
11) The Constant Readiness
- Rapidity is the essence of war: take advantage of
the enemy's unreadiness, make your way by unexpected routes, and attack unguarded spots.
- We cannot enter into alliance with neighboring
commanders until we are acquainted with their designs.
- To be ignored of any one of the following four or
five principles does not befit a warlike prince.
- When a warlike commander attacks a powerful clan,
his generalship shows itself in preventing the concentration of the enemy's forces. He
overawes his opponents, and their allies are prevented from joining against him.
- Hence he does not strive to ally himself with all
and sundry, nor does he foster the power of other clans. He carries out his own secret
designs, keeping his antagonists in awe. Thus he is able to capture their bases and
overthrow their clans.
- This is called ability to accomplish a thing by
- If the enemy leaves a door open, you must rush
- Forestall your opponent by seizing what he holds
dear, and subtly contrive to time his arrival on the ground.
- At first, then, exhibit the coyness of a maiden,
until the enemy gives you an opening; afterwards emulate the rapidity of a running hare,
and it will be too late for the enemy to oppose you.
If you find any errors please report them to CaptComal@hotmail.com
so they can be corrected. Thanks.
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