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"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

"Running a close second in the shovelware market is Interplay, which also takes second place (after Sierra) as The Company Who Hates Its Customers The Most" - PC Gamer Feb 99

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Art of War: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]

The Art of War
by Sun Tzu

2) Waging War

  1. When you engage in actual fighting, if victory is long in coming, then armies will grow weak. If you lay siege to a base, you will exhaust your strength.
  2. Again, if the campaign is protracted, the resources of the Clan will not be equal to the strain.
  3. Now, when your weapons are outdated, your strength exhausted and your resources spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue.
  4. Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
  5. There is no instance of a Clan having benefited from prolonged warfare.
  6. It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.
  7. In war, then, let your great object be victory, not lengthy campaigns.


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