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"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

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Prev Mission | Next Mission
Campaign 3 Mission 9
...Light and Darkness
Hints & Tips

Snow Rock
Snow Rock

WIN: Destroy all Sheevat buildings.
LOSS: All your units are disabled or destroyed.

Your Phemer Starting Units

Combat Support Buildings
6 Assault Guns
4 Fighters
4 Ground Attack Planes
4 Tanks
2 Constructors
2 Engineers
3 Anti-Aircraft Turrets
3 Missile Turrets

NOTE: The enemy is Sheevat.

TIP:

A) I know this is kinda wierd that I only have strategies for the very last human mission, but I thought I should try out of Light and darkness, (becuase I thought it would be the hardest.) I found although, that it wasn't, so here it is. Start off by building a couple mining stations with your constructors and water platforms with one of your engineers over the material right under your base. The very next thing you should worry about is any sheevat scouting units, because as soon as you fire ONE shot off, the Sheevat send in an air fleet that is QUITE large. You should be ready for this by having AT THE VERY LEAST 5 anti-aircraft around the 11 raw material to the top-left of your base. Once you have 3 or 4 more mining stations, start on your plants. I would recomend an air first, then a light, then a heavy units plant. Now the ultimate goal for me was to get a shipyard on the inner sea. To accomplish this, you must continue expanding your base to the left; your opponent controls the top half, you should control the bottom. Research will help out in this mission greatly, and you should always be aware of the sheevat biobomb ships in the area. The first air attack you encounter is by far the hardest part of your mission, however. Just be patient, and in the end I won with good range missle cruisers, good attack, range, and scan escorts in the sea, and all the while I was suporting them by air with Concord attack planes and fighters, and by land with missle crawlers, concord assault guns, REALLY good mobile anti-air, and super-enhanced Robotic Walkers. This unit is really the key to success, because its weapon bypasses the sheevat's shields. I played in RT. - Tamale (from Reliable MAX2 Players Strategy Forum) See his website MAX2 Madness.

HELP: If you have a strategy to share send it by EMail to CaptComal@hotmail.com or post it on the Strategy board in Reliable MAX2 Players site. Make sure to note the campaign and mission numbers.


If you find any errors please report them to
CaptComal@hotmail.com so they can be corrected. Thanks.
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