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Last update: 08/25/98 Join the Crusade
Click on any of the thumbnail maps for a full sized one (not all maps have a full sized version available). Two of the maps were used in the Beta releases. There are 5 extra maps included with MAX2 that are not normally available to you until you complete certain missions. The bottom of this page tells how to make them available to you without having to play the missions first.
1) Adam's World
This map is usable in a multiplayer game by any number of players. Sea units will obviously work, but land units can use bridges to cross the narrow gaps between the islands.
2) Alshand Island
This map supports two or three players. Sea battles will be commonplace.
3) Alshand Lake
This map works well for small two player games. A third or fourth player is a possibility.
4) Alshand Pit
This is a good map for two to four players, but careful thought must be used when placing starting locations. One or two friendly players can start at the bottom of the pit and defend it against numerous opponents. Air units will nullify many of the terrain features of this map.
5) Alshand Plateau
This works best with three teams. Defensive control near the points connecting the plateau regions will guarantee victory.
6) Alshand River
Good for two players or team play. The two natural barriers will provide a barricade for land units. The player that can defend the mountain pass will have the advantage.
7) Azrael Coast
Up to four players can comfortably play on this map. The player in the Northwest corner can build sea units to protect their base. The Northeast player can defend the high ground. The two Southern players are divided by a plateau.
8) Azrael Hills
This map works best with two players. Unless most of the units can cross the rough terrain, any battles will be fought at close distances.
9) Azrael Island
This is a good two player map, but it also will support up to four players easily. Most of the action will be fought with sea or air units.
10) Azrael Valley
For a normal game up to four players is the suggested maximum. Up to six can play, but the good starting locations will be a bit crowded.
This map is good for any number of players. The limited line of sight and difficult terrain make this a god map for infantry and air units.
This makes a good four player map.
13) Hercules Lava
This is a good map for two players or team games. Additional players will make a more chaotic game.
14) Hercules River
This map works best with a limited number of players.
15) Hercules Valley
This map works best with a limited number of players. No more than two players should use this map in a serious game.
This is a good multiplayer map if you want to play without sea units. It supports up to four players easily, and more can play if you don't mind being crowded. Fast land units or air units combined with a careful selection of your starting location are the keys to victory.
17) Lupus III
This map works best for two or three players. All types of units will be useful.
This map is good for three player games, or team games. The wide open space allows for building and is far enough inland that sea units will not overwhelm the game.
This map will work well with two or three players. More players can be added if you want a quicker game. Most of the land is usable in the Southwest block. That player will probably have an advantage.
20) Novya Tachya Chasm
This map will easily support up to six players. A three against three team game can be very interesting due to the central chasm. The terrain will define your tactics.
21) Novya Tachya River
This works best as a two player map, but it could support a third player. Sea units will become a vital part of any serious attack. Don't build too close to shore, or the extended range of gunboats and missile cruisers will quickly destroy your base.
This map works well for any number of players. Building area is open. Line of sight is barely blocked. This makes for a fast and furious conflict.
23) Shandalus City
The alien city makes a good map for up to four players. Long range weapons will be very important.
24) Shandalus Islands
The Sisters will support any number of players. It works best with sea or air based units. If an enemy fleet gets close enough to bombard your island, it is probably going to cripple you.
25) Shandalus Peninsula
This is a good multiplayer map. For longer games use only two or three players. For quicker, more intense games, use five or six players. Sea units can dominate.
This makes a good map for multiple players but it does not have a lot of room to build. Be very aware of the different types of terrain used on this map.
27) Snow Rock
This map makes a good multiplayer map for up to six players. The central water area can prove userful.
The following maps are only available to you after you have completed the mission in Campaign 3 that uses that map. If you want access to these maps without having to play the missions, see the instructions on how to make them all available at the end of this page!
28) Los Angeles
This map works best for two or four players. Building area should not be a problem. [Note: this map is available after you have completed Campaign 3 Mission 8]
This map can be used for any number of players. The lack of choke-points will require good all around defenses. Any base on the East side of the Thames will have limited room to grow, but can use the river defensively. [Note: this map is available after you have completed Campaign 3 Mission 6]
This map works best for three or six players. Remember that sea units can patrol the rivers. [Note: this map is available after you have completed Campaign 3 Mission 5]
The Paris map is good for any number of players. The difficult terrain will make it much harder to build and move freely. [Note: this map is available after you have completed Campaign 3 Mission 4]
Any number of players can use this map, but it is only available in the Scenario Editor. Obviously sea battles will be the primary focus of this map. [NOTE: the entire map is water] [Note: this map is available after you have completed Campaign 3 Mission 7]
To make all maps (including the five extra maps) available, you can change two numbers in your MAX2.INI file. The first section in the file is titled [SETUP]. Change the number in the following two lines to be 49 (means campaign 4 mission 9):
Do not change the text in front of the = though! Only change the number at the end of these two lines! It should not be necessary, but you may need to change the skipped numbers to be 0 as well, as noted below:
With these changes the five extra maps should be available to you. Thanks io HISS!
If you find any errors please report them to CaptComal@hotmail.com so they can be corrected. Thanks.
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