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"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

"Running a close second in the shovelware market is Interplay, which also takes second place (after Sierra) as The Company Who Hates Its Customers The Most" - PC Gamer Feb 99

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Prev Mission | Next Mission
Campaign 1 Mission 5
Unexpected Eyes
Hints & Tips

Alshand Lake
Alshand Lake

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WIN: Map out the entire Sheevat base with your scouts. An infiltrator must reach the center of the base. You have 15 turns.
LOSS: All your units are disabled or destroyed or the WIN conditions are not met.

Your Cloaks Starting Units

Combat Support Buildings
6 Infantry
8 Scouts
2 APCs n/a

NOTE: The enemy is Sheevat.

TIP:

A) This is a specific strategy for the Mission in Campaign 1 where you have to get an infiltrator into the enemy base. What I did was scout out the base with two of the scouts available. Then I moved the rest in a formation along the Sheevat side of the upper mountainous area. Then along the top toward an area just above the Sheevat base. Then I moved in one scout to near the corner of the base (being careful to avoid the Gun Pod firing range). Then I knocked out the casting at the corner (if this helped I don't know). Next I tried luring all the Spawn out, but trying to avoid a major threat, because that would bring out the Lightening Cannons. Then I sent one Infiltrator in to disable the gun (intending to get rid of more Spawn). The Infiltrator disabled the gun, I destroyed it, and the Infiltrator continued into the base, disabling a Heavy Breeder, then poof, game over, I win. [Later note: 15 turns total, I had 7 left, that means it took me 8. With patch 1.31]  - Jag (from Reliable MAX2 Players Strategy Forum)

B) I finally beat the fifth mission in Campaign 1- it is possible, and much more thrilling, in turn-based play. First, you may have to lose the mission once in order to reconnoiter the base location and weaknesses; the real strategy comes in learning to use the most efficient and risky tactics. When you restart load three infiltrators into each APC, then give each unit individual orders to take the shortest path around the right side of the base, trying to stay below the grade of the hill. When your units are near the base, pause the game and position six of your scouts near the North gate of the Sheevat base, and give them orders to attack the lightning cannons and spawns in the base, near the South wall. Have your two remaining scouts take out any spawns near the North entrance. Select your APC to bring up the menu of its passengers, then click on each infiltrator's picture to allow you to give the APC orders to position the infiltrators at a spot near the center of the base. When your turn begins, your scouts will rush into the base and distract the enemy, while your APC's will drop off your infiltrators in position. What a rush! - Tom Mazzullo (from Reliable MAX2 Players Strategy Forum)

C) In this mission you must scout the enemy Sheevt base and bring in a Infiltrator. I did this by sending a scout completely around the base then sending in the rest of my units in one rush and at least one Infiltrator will make to up the small hill. - Lancelot (MAX2) ..Merlin (Kali) (from Reliable MAX2 Players Strategy Forum)

HELP: If you have a strategy to share send it by EMail to CaptComal@hotmail.com or post it on the Strategy board in Reliable MAX2 Players site. Make sure to note the campaign and mission numbers.


If you find any errors please report them to
CaptComal@hotmail.com so they can be corrected. Thanks.
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