"How in the hell could Interplay release
a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody
care?" - PC Gamer Nov 98
"Running a close second in the
shovelware market is Interplay, which also takes second place (after Sierra) as The
Company Who Hates Its Customers The Most" - PC Gamer Feb 99
Got Game? Get Refund!
Last update: 08/25/98 Join the Crusade
Auto-updated: 03/31/99
[Interplay Forum]
Art of War: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
The
Art of War
by Sun Tzu
7) Maneuvering
- If you set a fully equipped army in motion in
order to snatch an advantage, the chances are that you will be too late. On the other
hand, to detach a flying column for the purpose involves the sacrifice of its support.
- Thus, if you order your men to roll up their
buff-coats, and make forced moves without halting day or night, covering double the usual
distance at a stretch, doing a hundred squares in order to wrest an advantage, the leaders
of all your three divisions will fall into the hands of the enemy.
- The stronger men will be in front, the jaded ones
will fall behind, and on this plan only one-tenth of your army will reach its destination.
- If you march fifty squares in order to
outmaneuver the enemy, you will lose the leader of your first division, and only half your
force will reach the goal.
- If you march thirty squares with the same object,
two-thirds of your army will arrive.
- We cannot enter into alliances until we are
acquainted with the designs of our neighbors.
- In war, practice dissimulation, and you will
succeed.
- Whether to concentrate or to divide your troops,
must be decided by circumstances.
- Let your rapidity be that of the wind, your
compactness that of the forest.
- Let your plans be dark and impenetrable as night,
and when you move, fall like a thunderbolt.
- Ponder and deliberate before you make a move.
- He will conquer who has learnt the artifice of
deviation. Such is the art of maneuvering.
- To refrain from intercepting an enemy whose
banners are in perfect order, to refrain from attacking an army drawn up in calm and
confident array:--this is the art of studying circumstances.
- Do not pursue an enemy who simulates flight.
- Do not swallow bait offered by the enemy. Do not
interfere with an army that is returning home.
- Such is the art of warfare.
If you find any errors please report them to CaptComal@hotmail.com
so they can be corrected. Thanks.
[Official Interplay M.A.X.2 Site]
[Links]
NOTE: This website is only in its
preliminary stages at this time. Any comments can be sent to CaptComal@hotmail.com
This site contains material that
is copyright (c) 1998, Interplay Productions. All rights reserved.