HOME/no-frames
News Summary
Headline News

aangelr.gif (2897 bytes)max2heaven-flyin2fixed.gif (57985 bytes)aangel.gif (2932 bytes)
blkstar.gif (404 bytes)Contact Interplayblkstar.gif (404 bytes)Contact Gaming Editorsblkstar.gif (404 bytes)

Crashblkstar.gif (404 bytes)Bugs
Links/Reviews
blkstar.gif (404 bytes)Get Refundblkstar.gif (404 bytes)

"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

"Running a close second in the shovelware market is Interplay, which also takes second place (after Sierra) as The Company Who Hates Its Customers The Most" - PC Gamer Feb 99

Got Game?  Get Refund!

Last update: 08/25/98 blkstar.gif (404 bytes) Join the Crusade blkstar.gif (404 bytes) Auto-updated: 03/31/99
blkstar.gif (404 bytes)[Interplay Forum]blkstar.gif (404 bytes)
bluline.gif (11170 bytes)

Capture The Flag

Capture The Flag -- Summary

Capture The Flag (CTF) offers a different style of gameplay and includes several extra options. The interesting aspect of a CTF game is that you can win without firing a shot (if all goes well, and you know how often that is). Here is a quick summary of the options in Capture The Flag:

1) Type of Flag: Mobile or Stationary

STATIONARY flags cannot be moved. MOBILE flags can be picked up by your units and carried around. To pick up a flag move next to the flag (this gives you control, unless an opponent already is next to it - in which case you have to get rid of that unit first) ... then move onto the flag's square. When you move on to the flag's square your unit picks up the flag.

2) Initial Placement of Flags: At Base or Random

AT BASE puts one flag at each players base. RANDOM places the flags randomly around the map. Note that the flags are all green triangle flags on a thin pole and rest on ONE grid square.

3) Number of Flags Captured: Majority   or All

MAJORITY means that to win you must capture the majority of the flags (more than half). ALL means you must capture all the flags to win. In a two player game this setting does not matter.

4) Victory Timing: Hold for a time, At Capture, or Return To Base

HOLD FOR A TIME means that once you have captured the flags needed to win, you must keep them in your control for a set amount of time (determined by the game). AT CAPTURE means as soon as you capture the flags needed to win, you are the winner. RETURN TO BASE applies only with mobile flags ... You must not only capture the flags, but you must carry them back to your base and set them in the 2x2 cement flag block.

Example Screenshot:

ss-ctf.gif (12301 bytes)

In this screenshot you can see a Stationary flag in the upper left corner, two mobile flags in the bottom two corners, a flag base in the center, and a scout that is carrying a flag in the upper right corner.


If you find any errors please report them to
CaptComal@hotmail.com so they can be corrected. Thanks.
bluline.gif (11170 bytes)
acheaven-button.gif (1130 bytes)ssheaven.jpg (1394 bytes)max2heaven-button.gif (1026 bytes)age.gif (2648 bytes)
[Official Interplay M.A.X.2 Site]
[Links]

NOTE: This website is only in its preliminary stages at this time.  Any comments can be sent to CaptComal@hotmail.com

This site contains material that is copyright (c) 1998, Interplay Productions. All rights reserved.