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"How in the hell could Interplay release a game with such major, glaring, near-fatal flaws? Didn't anybody know? Didn't anybody care?" - PC Gamer Nov 98

"Running a close second in the shovelware market is Interplay, which also takes second place (after Sierra) as The Company Who Hates Its Customers The Most" - PC Gamer Feb 99

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Back to MAX2 Current News
Other MAX2 News Archives: April 98, May 98, June 98, July 98, August 98, September 98, October 98

 

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Friday, May 29, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(just some thoughts)

Interplay has released the Beta Demo! Check out their main page and click on the DOWNLOAD link to get to the download page!  Or, just click here to download the MAX2 Beta Demo now!

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Wednesday, May 27, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from personal correspondence from Interplay)

MAX2 is not in the list of games announced at the E3 show because it is close to being released. E3 is usually for games that are further out in development or haven't yet been announced.   However, a revision of MAX2 was put together to take the E3 show!

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Tuesday, May 26, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

Electronics Boutique estimates June 28, 1998 as the date when MAX2 will hit the store shelves.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Monday, May 25, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

The MAX2 team have finished the build for E3 and are back working on the next Beta again.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Thursday, May 21, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

The HOTKEYS (Keyboard Shortcuts) have been adjusted to prevent conflicts and allow you to use them even if the pop up menu is not showing. Here are the new HOTKEY assignments:

A Attack
B Build
B Buy Upgrade
B AutoFire Disable
C Continue
D Disable
E Enter
F AutoFire
G Upgrade All
H AutoMove Hold
I Info
J AutoMove Repair
K Steal
L Load
L AutoFire All
M AutoMove
N AutoFire None
O AutoMove Retreat
Q AutoFire Steal
P Path
P Place
R Research
R Repair
S Start
S Stop
T AutoFire Threats
U Upgrade
V AutoMove Advance
X Self Destruct

Efforts are being made to help prevent multiplayer cheating to acquire higher ranks. The game records the START and END time for the game as well as if the game was WON or LOST.

They have redesigned the various cursors!

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Thursday, May 21, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from personal correspondence from Interplay)

June 15 is the tentative date when MAX2 goes SILVER. Should be in stores by the end of June. The MAX2 DEMO should be out at about the same time as the final hits store shelves!

No MAX2 IRC Chat tonight. None next week either. E3 is taking up everyone's time. Next MAX2 IRC Chat is Thursday June 4. Same MAX time. Same MAX channel. (6pm USA West Coast/9pm USA Eastern time ... #INTERPLAY channel on server CHAT.ANNEX.COM).

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Monday, May 18, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

Alliances have been designed but not implemented yet. While they are not the highest priority, Interplay hopes they will be able to include them.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Friday, May 15, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

A change has been made which should eliminate cases where the AI just sits and lets you attack it's units. From now on, if you have any units in range of an AI unit, that AI unit should either attack or run away. Interplay still needs to make some changes to cases where the AI units slug it out when they really should run.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Thursday, May 14, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

The full retail version of MAX2 will take up an entire CD (about 600 Meg).  Most of this is map art and audio.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Tuesday, May 12, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

Trees cannot block Line of Sight (LOS), but they do have defensive capabilities. There is a good chance that the tree will be hit by enemy fire instead of the unit under it (on the same grid square). Trees also take damage and can catch fire (causing damage to any units on that grid square and all adjacent grid squares).

Interplay is planning on adding the material cost and build times to the building list so that players have that info when deciding what to build.

The chat system is implemented and ready for internal testing.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Friday, May 8, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's Beta Message Forum)

MAX2 has been tested under Windows98 with no problems.

blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)Thursday, May 7, 1998blkstar.gif (404 bytes)blkstar.gif (404 bytes)blkstar.gif (404 bytes)
(from Interplay's IRC Chat)

MAX2.net is undergoing testing. Interplay added another programmer about a month ago, and he's been working out. Right now they're just banging on it and optimizing it.

Interplay is adding more warnings for when you get close to using all your power.

The AI is still being improved. The AI doesn't know where your units are, but it does have an idea of what your units can see. This gives the AI a human-like ability to look at the map and "see" what is happening the game. Human players can do the same thing (see the scan and range of enemy units). Click on RANGE, then click on an enemy unit. You can get the same information the computer can.

Interplay is planning on two different types of unit building selection screens. One for beginning players, with more information, and one for more advanced players, with less info but a lot smaller.

You can shoot at something that you cannot see (force attack / attack ground).

Artillery is going to get an area of effect. Thus it can be more effective at blind shooting (see previous item). Artillery is a Line of Sight weapon. It can be fired at a location, as long as you have an observer watching that location. Artillery and Missiles can shoot over hills (Rocket Launcher has a Missile weapon).

Assault Guns have a direct Line of Fire weapon (not Line of Sight like Artillery).

Interplay is scheduled to implement computer opponents in internet mode, but it's a low priority. They have nothing against making it an option for players, but we have technical issues that need to be resolved. They want to implement it well, not just implement it.

All 60 of the missions are now in QA (Quality Acceptance).

There is still a hold-up on getting the Sheevat art in the game. We are working on it. As soon as that happens the next Beta will be released.

New interface art is going in, and it is slowly but surely being "finalized."

Tentative plan is to have all air units need to return to a base (hangar or air plant) to rearm. It's something that will happen shortly, or it won't happen at all (due to balancing reasons -- Interplay does not want to make that type of change at the last moment.)

Want to read the whole CHAT LOG? OK ... Full MAX2 IRC CHAT LOG

 


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